The corkboard · words said out loud
Words move when mouths move.
Four warm-up minutes before each session, your child says the day's words out loud. Say one here: tap a pin to hear it and stick it in the tray. In the game, Zorrito then uses those exact words until they are boring, which is when they become yours.
Words I can say · 0 of 12
A session, minute by minute
Thirty minutes. Mostly playing.
Words first, about four minutes. Say today's twelve out loud. The pins your child sticks become the session's vocabulary, so nothing in the game arrives cold.
Into the private world. Just your child and Zorrito on a closed server. Today's loose mission might be a house, a bridge, or finding the way home in the rain, which is a preposition farm disguised as weather.
Zorrito waves first. Sessions end on time even mid-castle. The castle saves; the cliffhanger is tomorrow's attendance strategy.
The parent report lands. Minutes actually spoken aloud, new words stuck, the sentence of the day in your child's own voice if you have opted into saving audio.
Tuesday's report · Leo
Why a report and not a grade
Parents do not need a percentile; they need Tuesday. The report counts speech, lists words, and keeps one sentence. If the sentence of the day is "no sé" said bravely instead of silence, the report says so like it matters, because it does.
Safety, before anything
A private world. Two players. One is a fox.
Closed by construction
- The game world holds exactly two players: your child and Zorrito. There is no public server, no stranger chat, no friend requests to moderate.
- Zorrito stays in character and in the game. He cannot ask where your child lives, and the system ends sessions that wander toward personal questions from either side.
- Parents set session length, days, and the help level: the same switch at the top of this page.
Voice, handled carefully
- Audio is processed to teach, not kept to keep. Saving the sentence of the day is off until a parent turns it on, and deleting everything is one button with no retention dark patterns.
- No advertising, no in-game purchases, no loot anything. The monthly fee is the whole business model, deliberately.
- Built to children's privacy law in the US, with verifiable parent consent before the first session.
The honest limits: Zorrito teaches conversational Spanish through play. He is not a school replacement, he will not drill verb tables, and a child who hates the building game will not be smuggled into loving Spanish by a fox. Thirty minutes also only works if the other twenty-three and a half hours are allowed to be normal childhood.
Pinned by parents
From the fridge door.
"My son explained his entire castle to his grandmother in Spanish at Sunday lunch, then translated for her like a tiny diplomat. He thinks he has been playing a game for three months. He has. That is the trick and I am not telling him."
Maren G., Austin · Leo's mom, unrepentant
"The report is the first kids'-app email I open on purpose. Eleven minutes of actual talking, nine new words, and a sentence I can play. That is a story, not a dashboard."
Dev P., Chicago · two kids, one tray competition
What we count, out loud: minutes spoken per session, words that survive a week later without prompting, and sentences built unaided. If those three numbers flatten for a month, the plan changes or your money talks first. Both have happened. Both are fine.
The last pin · price and starting
One fee. No gems.
a month per child: daily 30-minute sessions, the word board, parent reports, and every future world we build. The building game itself is yours already; Zorrito is the buddy inside it.
Work it for your household
Siblings after the first are $9, because they were going to shout the words from the couch anyway. First week free, cancel in two taps, and the castle export is yours to keep either way.